Welcome to RetroTracks ♫
- Remember that awesome tune? We do too.
|
Artist Details

Rob Hubbard
Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his composition of computer game theme music, especially for microcomputers of the 1980s such as the Commodore 64. His work showcased the potential of the Commodore 64's sound hardware and provided many examples of how appropriate music can improve the gaming experience.
In the late seventies, before scoring games, he was a professional studio musician. After working for several different companies, he left Newcastle in 1988 to work for Electronic Arts in America as a composer. He was the first person devoted to sound and music at EA and did everything from low-level programming to composing. One of his most famous compositions during his period at EA is the music featured in the loading sequence of the C64 version of Skate or Die which featured samples of electric guitar. Playback of samples was facilitated by exploiting a flaw in the SID sound-synthesizer chip: altering the volume register produced an audible click, and altering the register thousands of times per second enabled a crude form of sample playback. He eventually became Audio Technical Director, a more administrative job, deciding which technologies to use in games, and which to develop further.
In the late seventies, before scoring games, he was a professional studio musician. After working for several different companies, he left Newcastle in 1988 to work for Electronic Arts in America as a composer. He was the first person devoted to sound and music at EA and did everything from low-level programming to composing. One of his most famous compositions during his period at EA is the music featured in the loading sequence of the C64 version of Skate or Die which featured samples of electric guitar. Playback of samples was facilitated by exploiting a flaw in the SID sound-synthesizer chip: altering the volume register produced an audible click, and altering the register thousands of times per second enabled a crude form of sample playback. He eventually became Audio Technical Director, a more administrative job, deciding which technologies to use in games, and which to develop further.
Budokan: The Martial Spirit |
![]() |
|
Delta |
![]() |
|
Monty on the Run |
![]() |
|
One Man and His Droid |
![]() |
|
Road Rash |
![]() ![]() |
|
Road Rash II |
![]() |
|
Sanxion |
![]() |
|
Skate or Die! |
![]() ![]() |
|
Ski or Die |
![]() |
|
Zoids |
![]() |